Birth Name: Mercurious
Used Name: Mercury
Alias(es): Metal Man, Machine
Yahoo screen name:
DJNajera@live.comAge: Unknown.
Apparent age: Unknown, but appears as though he would be in his mid-thirties.
Date of Birth: Thirty-five years before Pioneer 2's encounter with Pioneer 1.
Lineage: Cast Serial number 156-5161-5816-18436-13285-97514-42242
Class: Warrior
Occupation: Wanderer
Alignment: Chaotic Neutral
Marital Status: None
Birthplace: Pioneer 2, Constructed at Zelikk's Machinery.
Height: 6'8. 7'8 if both Grenade Launchers are extended.
Weight: 400 LBS, heavier set do to the minerals used to construct his body. Appears a trim 150.
Hair Color: None
Hair: None
Eye Color: Golden, hidden behind a black visor that travels the length of his eyes.
Handed: Left..
Skin Tone: Light chrome tone with dark red hues at the joints.
Skin Condition: Smooth
Physical Condition: Functional
Voice: Hallow with a slight metallic ring to it.
Strength: Dexterity and strength
Power Classification: Pure Melee
Blood Type: Photon Energy
Primary Residence: None
Primary Discipline: Hand to hand, Melee
-- Sub-discipline: Ranged explosives
Core Status: 93% Functional
Weaponry : Dual-Grenade Launchers, Photon Blade / Photon Claw, Dual-Mech Guns.
Armor.
-- Headwear:
-- Upperbody:
-- Armaments:
-- Lowerbody:
-- Feet:
P e r s o n a
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--
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Skill and Abilities:
Below is a series of units junctioned directly into his core, via his chest plate.
Dragon / Power: A rush of photon energy fills his armor, and his joints, increasing his combat strength three fold, and allowing him to tap into the excess reserve of photon energy, raising the state of his core by 5%. Though this is indeed a godsend for these lands, the unit takes a full day of inactivity to recharge itself.
Dragon / Health: A stream of photon energy courses through his circuitry. With each blow received, the photon energy dissipates in that area, softening the blow so it seems that he is far more resilient then he actually is. Using this recharges 5% of his cores total energy. But if no blow is received, his body will enter a state of overheating. His strength, and speed will be halved for a quarter of an hour. This unit takes a full day's time to recharge.
Elf / Aim: With both arms, he gains the grace and dexterity of an Elf. Increasing his accuracy, swing speed, and agility as this junctioned unit powers his body. Though with great power, comes great sacrifice. Once the junctioned unit has been deactivated, a percentage of his core's energy is drained, depending on how long it has been activated for. Anything beyond a half-an-hour will over heat his systems, and cause a full system crash for five minutes. This unit takes half a day, to a full day's time to recharge.
State / Maintenance: Nano-bots are released into the system of the Hucast, quickly mending, and repairing any currently injured area, or if he is afflicted with a status ailment of sorts. The removal of status ailements is much like the repairing cycle, he must find a safe area to deactivate for a minimum of five minutes, before he can become active again. State Maintenance drains ten percent of the cores power when used.
W e a p o n r y:
Name: Argent and Syakuenn
Type of Weapon: Short sword, Claw
Compliment Item(s): Battery Packs: Each Photon weapon is usually accompanied by a battery pack. Each weapon uses a small percentage of the pack when used, or fired. When depleted, the battery packs become useless, as do the weapons. Save for being able to bludgeon, there is no other means to recharge save for returning to Pioneer 2, or unless some other means of recharging them is found.
Argent: A Katana styled blade with a much thicker blade, and extended pommel for more of parrying purposes. The blade is lined by, and fueled with Photon Energy.
Style of Weapon: Steel composite with Photon to enhance the cutting property.
Length: 3 1/2 feet
-- blade: 2 3/4th feet
Weight: Fifteen pounds
Energy: 75%
Syakuenn: A large photon claw that serves primarily as a melee shield. The blades can extend, thus allowing it to be used to parry, thrust, or disarm an opponent with some suprise. It is modled much after the gauntlets a Samurai would use. Large, thick, able to deflect blows if needed.
Length : 3 feet.
-- blade: 1 foot for each of the three blades
Weight: Fifteen pounds
Energy: 75%
Name: Dual-Grenade Launchers
Type of Weapon: Area of effect explosive.
Compliment Item(s): Grenade Rounds: Each launcher is filled with a number of grenade rounds. Approximately four rounds can be launched from each shoulder before a reload is needed. Ammo may only be reloaded at a Pioneer 2 facility or similar.
Style of Weapon: Photon mixed with a number of composite metals to increase damage and kill radius.
Length: 1 foot
-- Barrel width: Quarter of a foot
Weight: 14 oz each grenade.
Ammunition: Two
Name: Dual-Mech Guns
Type of Weapon: Portable machine gun, usually used in pairs.
Compliment Item(s): Battery Packs: Each Photon weapon is usually accompanied by a battery pack. Each weapon uses a small percentage of the pack when used, or fired. When depleted, the battery packs become useless, as do the weapons. Save for being able to bludgeon, there is no other means to recharge save for returning to Pioneer 2, or unless some other means of recharging them is found.
Style of Weapon: Photon
Length: 1 foot
Weight: Seven-and-a-half pounds, each.
Energy: 0% (First weapon to be siphoned off to keep his core sustained.)
History: